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Global Head of UX

Design leadership at enterprise scale.

I build high-performing teams, scalable systems, and AI-assisted workflows that make complex enterprise products easier to use, faster to ship, and harder to live without.

Selected Work

Products, platforms, and design systems that connect research, strategy, and delivery at scale.

Fitch Ratings Entity Web Monitor

Impact Signals
100+ hrs/wk Analyst time saved
2 weeks Design, build, test, deploy

BMI Country Risk

Impact Signals
84/100 Usability score
3 client upsells MCP server access

Conversational Data Discovery

A natural-language discovery layer for the Data Marketplace that helps users ask questions, compare data products, understand fit, and move directly into the right dataset details.

Fitch Ratings CLO Deal Page

Impact Signals
88/100 Usability score
100/100 Accessibility · WCAG 2.2 AA

Corporate Rating Hub

Impact Signals
200+ MAUs Rating advisors
95/mo Navigator exports

Fitch Ratings Pro Home Page

A/B Test Signals
+11% Avg. frequency of visit
+8% Research pageviews

Data Marketplace Catalog

Impact Signals
79/100 SUS score, non-technical users
85/100 SUS score, technical users

KonMari Dashboard

A product-portfolio dashboard that turns usage, feedback, and cost data into clear decisions about what to invest in, improve, maintain, or sunset.

S&P Global Article Page

Impact Signals
+20 pts Usability score
+11% Related article CTR
+3% Article pageviews

Work History

Download Resume
  1. 2021 — Present
    Fitch Ratings Head of UX

    Leading a global UX organization across multiple business lines. Built and maintain an enterprise-wide multi-brand design system in Figma and React powering 60+ applications, with AI tooling integrated throughout research, design thinking, and systems development.

  2. 2019 — 2021
    S&P Global Head of UX

    Led the creation of a unified component library standardizing UX patterns and visual language across S&P Global Ratings, Capital IQ Pro, and Platts. Drove consistency and scalability across products and teams.

  3. 2018 — 2019
    Lionbridge VP, User Experience

    Led design, IA, and research for two global platforms covering translation services and AI training data, connecting clients, managers, and contributors across a streamlined end-to-end workflow.

  4. 2014 — 2018
    Ipreo Global Head of UX and Innovation

    Led a global team of 30+ designers, developers, and researchers across 40+ enterprise products. Helped launch Investor Access, the industry's first electronic bond issuance platform, and contributed to Ipreo's $1.855B acquisition by IHS Markit.

  5. 2012 — 2014
    UBM Director of UX & Product

    Recruited and led a multidisciplinary team to take UBM (founded in 1918) from print B2B publisher to digital-first enterprise, shipping a global CMS and moving the live events business online.

  6. 2010 — 2012
    Activision Blizzard Senior Manager, UX

    Led UX and digital campaigns for Call of Duty: Black Ops and Modern Warfare 3. Both titles launched to entertainment industry records, generating $650M and $775M respectively in their first five days.

  7. 2007 — 2010
    Electronic Arts UX Designer

    Helped lead EA's digital evolution during the mobile era. Launched Spore Origins, one of the first iPhone apps and a featured demo at Apple's App Store launch in 2008, alongside EA's global CMS, e-commerce platform, and multi-brand design system.

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Design isn’t just how products look. Design isn’t just how products work. Design starts with understanding why they need to exist, then building the teams, systems, and standards that make them indispensable.